1
Journey’s end—and the blood of enemies
2
Bellinard—and a city is captured
3
A gift—and a champion is named
4
Rilas—and dispositions are made
5
The Sigurri—and the strangeness of males
6
Sigurr’s city—and betrayal
7
Slavery—and the Prince of Sigurr’s Sword
8
Captivity—and a tale is told
9
The Caverns of the Doomed—and the fruits of attempted escape
10
The blasphemer—and bound as a prize
11
A victor—and a bargain is struck
12
Victory—and bitter defeat
13
The Shining Sands—and an impostor is revealed
14
A feast—and the concern of males