One: Politics and Strange Bedfellows
Two: Nailing Jelly to a Tree
Three: Stirring the Pot
Four: Fenceposts and Falling Rocks
Five: Shiarra Again
Six: Applications Magic
Seven: Demon Debug
Eight: Side Effects
Nine: Meeting by Moonlight
Ten: The City of Night
Part II: LINK TIME
Eleven:A Bit of Burglary
Twelve: Stranger in a Strange Land
Thirteen: Recruiting Drive
Part III: COMPILE
Fourteen: Employee Orientation
Fifteen: War Warning
Sixteen: Trouble in the North
Seventeen: Everything Wild
Eighteen: Playing in the Bullpen
Nineteen: Half-Fast Standard Time
Twenty: Forcing a Fight
Part IV: RUN TIME
Twenty-One: Bed Rest
Twenty-Two: Mending Fences
Twenty-Three: Brainstorm Time
Twenty-Four: Demons Go Home
Twenty-Five: Project’s End