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PART THE FIRST
A thete visits a mod parlor;
noteworthy features of modern armaments.
Source Victoria;
description of its environs.
Financial complications of Bud's lifestyle;
visit to a banker.
A visit from royalty;
the Hackworths take an airship holiday;
Princess Charlotte's birthday party;
Hackworth encounters a member of the peerage.
Bud embarks on a life of crime;
an insult to a tribe & its consequences.
Hackworth's morning ruminations;
breakfast and departure for work.
Bud is prosecuted;
noteworthy features of the Confucian judicial system;
he receives an invitation to take a long walk on a short pier.
Nell learns to work the matter compiler;
youthful indiscretions;
all is made better.
Hackworth arrives at work;
a visit to the Design Works;
Mr. Cotton's vocation.
Particulars of Nell & Harv's domestic situation;
Harv brings back a wonder.
Security measures adopted by Atlantis/Shanghai.
Nell sees something peculiar;
Harv explains all.
Hackworth compiles the Young Lady's Illustrated Primer;
particulars of the underlying technology.
Nell & Harv's general living situation;
the Leased Territories;
Tequila.
Hackworth crosses the Causeway into Shanghai;
ruminations.
Hackworth in the hong of Dr. X.
Hackworth departs from Dr. X's laboratory;
further ruminations;
poem from Finkle-McGraw;
encounter with ruffians.
Miranda;
how she became a ractor;
her early career.
Harv brings Nell a present;
she experiments with the Primer.
A young hooligan before the court of Judge Fang;
the magistrate confers with his advisers;
Justice is served.
Hackworth presents the Primer to Lord Finkle-McGraw.
Nell's second experience with the Primer;
the story of Princess Nell in a nutshell.
Judge Fang visits his district;
Miss Pao arranges a demonstration;
the case of the stolen book takes on unexpected depth.
Description of Old Shanghai;
situation of the Theatre Parnasse;
Miranda's occupation.
Nell's further experiences with the Primer;
the origin of Princess Nell.
Judge Fang pays a visit to the Celestial Kingdom;
tea served in an ancient setting;
a "chance" encounter with Dr. X
Hackworth receives an unexpected visit from Inspector Chang.
Miranda takes an interest in an anonymous client.
Further experiences with the Primer;
Princess Nell and Harv in the Dark Castle.
The torture chamber of Judge Fang;
a barbarian is interrogated;
dark events in the interior of China;
an unignorable summons from Dr. X
A domestic scene;
Nell's visit to the playroom;
misbehavior of the other children;
the Primer displays new capabilities;
Dinosaur tells a story.
Judge Fang goes for a dinner cruise with a Mandarin;
they visit a mysterious ship;
a startling discovery;
a trap is sprung.
Hackworth's dilemma;
an unanticipated return to the hong of Dr. X;
hitherto unseen ramifications of Dr. X's premises;
a criminal is brought to justice.
More tales from the Primer;
the story of Dinosaur and Dojo;
Nell learns a thing or two about the art of self-defense;
Nell's mother gets, and loses, a worthy suitor;
Nell asserts her position against a young bully.
Hackworth lunches in distinguished company;
a disquisition on hypocrisy;
Hackworth's situation develops new complications.
From the Primer, the arrival of a sinister Baron;
Burt's disciplinary practices;
the plot againstthe Baron;
practical application of ideas gleaned from the Primer;
flight.
Hackworth departs from Shanghai;
his speculations as to the possible motives of Dr. X.
Nell and Harv at large in the Leased Territories;
encounter with an inhospitable security pod: a revelation about the Primer.
Miranda's reactions to the evening's events;
solace from an unexpected quarter;
from the Primer, the demise of a hero, flight to the Land Beyond, and the lands of King Magpie.
Princess Nell in the city of King Magpie;
hyena trouble;
the story of Peter;
Nell deals with a stranger.
Mysterious souvenir from Dr. X;
Hackworth's arrival in Vancouver;
the Atlantan quarter of that city;
he acquires a new mode of conveyance.
A morning stroll through the Leased Territories;
Dovetail;
a congenial Constable.
A new friend;
Nell sees a real horse;
a ride through Dovetail;
Nell and Harv are separated.
Orphans of the Han are exposed to the benefits of modern educational technology;
Judge Fang reflects on the fundamental precepts of Confucianism.
Hackworth receives an ambiguous message;
a ride through Vancouver;
tattooed woman and totem poles;
he enters the hidden world of the Drummers.
PART THE SECOND
Hackworth has a singular experience;
the rite of the Drummers.
Nell's life at Dovetail;
developments in the Primer;
a trip to the New Atlantis Clave;
she is presented to Miss Matheson;
new lodgings with an "old" acquaintance.
Carl Hollywood's activities at the Parnasse;
conversation over a milk shake;
explanation of the media system;
Miranda perceives the futility of her quest.
General description of life with the Constable;
his avocations and other peculiarities;
a disturbing sight;
Nell learns about his past;
a conversation over dinner.
Carl Hollywood returns from abroad;
he and Miranda discuss the status and future of her racting career.
Three girls go exploring;
a conversation between Lord Finkle-McGraw and Mrs. Hackworth;
afternoon at the estate.
Miranda receives an unusual ractive message;
a drive through the streets of Shanghai;
the Cathay Hotel;
a sophisticated soirée;
Carl Hollywood introduces her to two unusual characters.
From the Primer, Princess Nell enters into the lands of King Coyote.
Nell's experiences at school;
a confrontation with Miss Stricken;
the rigors of Supplementary Curriculum;
Miss Matheson's philosophy of education;
three friends go separate ways.
Hackworth awakes from a dream;
retreat from the world of the Drummers;
chronological discrepancies.
From the Primer, Princess Nell crosses the trail of the enigmatic Mouse Army;
a visit to an invalid.
Hackworth is brought up-to-date by the great Napier.
From the Primer, a visit to Castle Turing;
a final chat with Miss Matheson;
speculation as to Nell's destiny;
farewell;
conversation with a grizzled hoplite;
Nell goes forth to seek her fortune.
The Hackworths have a family reunion;
Hackworth strikes out on his quest;
an unexpected companion.
Carl Hollywood takes the Oath;
stroll along the Thames;
an encounter with Lord Finkle-McGraw.
Nell's passage through Pudong;
she happens upon the offices of Madame Ping;
interview with the same.
Peculiar practices in the woods;
the Reformed Distributed Republic;
an extraordinary conversation in a log cabin;
CryptNet;
the Hackworths depart.
From the Primer, Princess Nell's activities as Duchess of Turing;
the Castle of the Water-gates;
other castles;
the Cipherers' Market;
Nell prepares for her final journey.
Nell goes to Madame Ping's Theatre;
rumors of the Fists;
an important client;
assault of the Fists of Righteous Harmony;
ruminations on the inner workings of ractives.
Carl Hollywood returns to Shanghai;
his forebears in the territory of the Lone Eagles;
Mrs. Kwan's teahouse.
The Hackworths in transit, and in London;
the East End;
a remarkable boatride;
Dramatis Personae;
a night at the theatre.
Carl Hollywood's hack.
From the Primer, Princess Nell's ride to the Castle of King Coyote;
description of the castle;
an audience with a Wizard;
her final triumph over King Coyote;
an enchanted army.
Hackworth in China;
depredations of the Fists;
a meeting with Dr. X;
an unusual procession.
From the Primer, Princess Nell's return to the Dark Castle;
the death of Harv;
The Books of the Book and of the Seed;
Princess Nell's quest to find her mother;
Destruction of the Causeway;
Nell falls into the hands of Fists;
she escapes into a greater peril;
deliverance.
Carl Hollywood takes a stroll to the waterfront.
Final onslaught of the Fists;
victory of the Celestial Kingdom;
refugees in the domain of the Drummers;
Miranda.
ABOUT THE AUTHOR
ACKNOWLEDGMENTS