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Preface
Why I Wrote This Book
Intended Audience
Organization
Conventions, Typographical and Otherwise
Obtaining the Examples Online
How to Contact Us
Personal Comments and Acknowledgments
Chapter 1. Introduction
1.1 What Is an Embedded System?
1.2 Variations on the Theme
1.3 C: The Least Common Denominator
1.4 A Few Words About Hardware
Chapter 2. Your First Embedded Program
2.1 Hello, World!
2.2 Das Blinkenlights
2.3 The Role of the Infinite Loop
Chapter 3. Compiling, Linking, and Locating
3.1 The Build Process
3.2 Compiling
3.3 Linking
3.4 Locating
3.5 Building das Blinkenlights
Chapter 4. Downloading and Debugging
4.1 When in ROM …
4.2 Remote Debuggers
4.3 Emulators
4.4 Simulators and Other Tools
Chapter 5. Getting to Know the Hardware
5.1 Understand the Big Picture
5.2 Examine the Landscape
5.3 Learn How to Communicate
5.4 Get to Know the Processor
5.5 Study the External Peripherals
5.6 Initialize the Hardware
Chapter 6. Memory
6.1 Types of Memory
6.2 Memory Testing
6.3 Validating Memory Contents
6.4 Working with Flash Memory
Chapter 7. Peripherals
7.1 Control and Status Registers
7.2 The Device Driver Philosophy
7.3 A Simple Timer Driver
7.4 Das Blinkenlights, Revisited
Chapter 8. Operating Systems
8.1 History and Purpose
8.2 A Decent Embedded Operating System
8.3 Real-Time Characteristics
8.4 Selection Process
Chapter 9. Putting It All Together
9.1 Application Overview
9.2 Flashing the LED
9.3 Printing "Hello, World!"
9.4 Working with Serial Ports
9.5 The Zilog 85230 Serial Controller
Chapter 10. Optimizing Your Code
10.1 Increasing Code Efficiency
10.2 Decreasing Code Size
10.3 Reducing Memory Usage
10.4 Limiting the Impact of C++
Appendix A. Arcom's Target188EB
Glossary
A
B
C
D
E
F
G
H
I
L
M
N
O
P
R
S
T
V
W
Bibliography
12.1 Books
12.2 Magazines and Conferences
12.3 World Wide Web
Colophon