^
Начало
Установить закладку
+ Настройки
14 | 16 | 18 | 20 | 22 | 24
Ширина текста:
50% | 60% | 70% | 80% | 90% | 100%
Шрифт:
Цвет текста:
Установить
Цвет фона:
Установить
Сбросить настройки
ACKNOWLEDGEMENTS
INTRODUCTION
CHAPTER 1. A Cooperative Game of Invention and Communication
CHAPTER 2. Individuals
CHAPTER 3. Communicating, Cooperating Teams
CHAPTER 4. Methodologies
CHAPTER 5. Agile and Self-Adapting
CHAPTER 6. The Crystal Methodologies
APPENDIX A: The Agile Software Development Manifesto
APPENDIX B: Naur, Ehn, Musashi
The Impossibility of Communication
Three Levels of Listening
Software and Poetry
Software and Games
A Second Look at the Cooperative Game
What Should This Mean to Me?
Them's Funky People
Overcoming Failure Modes
Working Better in Some Ways than Others
Drawing on Success Modes
And What Should I Do Tomorrow?
Convection Currents of Information
Jumping Communication Gaps
Teams as Communities
Teams as Ecosystems
And What Should I Do Tomorrow?
An Ecosystem That Ships Software
Methodology Concepts
Methodology Design Principles
XP Under Glass
Why Methodology at All?
And What Should I Do Tomorrow?
Light But Sufficient
Agile
Becoming Self-Adapting
And What Should I Do Tomorrow?
Shaping the Crystal Family
And What Should I Do Tomorrow?
The Agile Alliance
The Manifesto
Supporting the Values
Peter Naur, Programming as Theory Building
Pelle Ehn, Wittgenstein's Language Game
Musashi